Simulation of Realistic Fur Texture Based on Piece Element Synthesis
Main Article Content
Abstract
Realistic fur texture is usually modeled and rendered with three-dimensional software. Due to the complexity and inefficiency of the three-dimensional software, it cannot meet general designers’ requirements to represent realistic fur texture quickly. In order to achieve the rapid drawing of real-quality fur, this work proposes an approach to simulating realistic fur texture based on the method of piece elements synthesis. To be specific, we used fur elements to represent fur units, the dislocation and superposition of which formed the fur visual effect. Also, we discuss the validity and feasibility of parameters that can be matched in Adobe Illustrator software. The method applied in this paper can not only meet the timeliness and convenience of designers when representing fur texture, but also visualize fur texture with a high sense of authenticity and diversity.