Using Design-Based Implementation Research to Design the “Mentoring Through Tinkering” Youth Program
DOI:
https://doi.org/10.7721/Keywords:
youth program design, youth development, youth mentoring, design-based implementation research, conjecture mapsAbstract
Program design is crucial in youth development, mentoring, after-school, and community-based programs. However, current approaches to youth program design are often limited by: 1) lack of clarity in intended program outcomes; 2) difficulties in adjusting programs to different contexts; and 3) long-term program sustainability. This paper addresses these challenges by exploring the application of Design-Based Implementation Research (DBIR) and conjecture mapping in designing a youth program in Singapore. By emphasizing targeted outcomes, contextual considerations, and stakeholder experiences, the DBIR approach offers a promising solution to enhance youth program design. This paper demonstrates the effectiveness of DBIR and conjecture mapping in improving program design, while also acknowledging and discussing the contextual limitations and considerations of this approach.