CurioCity, Developing an "Active Learning" Game

Authors

  • Lynne Ferguson

Abstract

This case study takes you through a human-centered design process used in developing an "Active Learning" tool, CurioCity, a game for 7th-10th grade students. Used in conjunction with urban field trips, the goal is to better understand multiculturalism and to bridge formal in-school learning with informal field trip learning. This game was developed by a team of three designers that just happened to be multicultural themselves, representing Japan, Korea and the United States as part of the "future of learning" initiative at the Illinois Institute of Technology's Institute of Design in Chicago.

Author Biography

  • Lynne Ferguson
    Lynne Ferguson is combining her years of professional design experience with Texas Instruments, an undergraduate degree in graphic design from Art Center College of Design with her current graduate program in human-centered communication design at the Illinois Institute of Technology's Institute of Design. Her professional interests include: user-centered social science processes in design, writing, photography and film.

Downloads

Published

1999-11-01

Issue

Section

Journal Article