CurioCity, Developing an "Active Learning" Game
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Abstract
This case study takes you through a human-centered design process used in developing an "Active Learning" tool, CurioCity, a game for 7th-10th grade students. Used in conjunction with urban field trips, the goal is to better understand multiculturalism and to bridge formal in-school learning with informal field trip learning. This game was developed by a team of three designers that just happened to be multicultural themselves, representing Japan, Korea and the United States as part of the "future of learning" initiative at the Illinois Institute of Technology's Institute of Design in Chicago.
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Research Article