Making Culture: Locating the Digital Humanities in India

Authors

  • Padmini Ray Murray
  • Chris Hand

Abstract

What is called 'making' in North America and Europe is, frankly, a luxurious pastime of wealthy people who rightly recognize that their lives are less full because they are alienated from material culture [...] All over what is called the Global South there are makers everywhere, only they are not called makers. (Csikzentimihalyi, 2012; p9) The context for making in the Global South is obviously different to the West. In this article we aim to explore what critical making in India might mean, and in particular how this debate and the practices around it can contribute to the development of digital humanities, particularly in the heritage/public history sector. We consider two examples in order to demonstrate the role that design might play in helping digital humanities to take account of non-Western contexts. Firstly the Indian practice of jugaad —an indigenous combination of making-do, hacking, and frugal engineering —against the backdrop of making/DIY culture, and how local circumstances might shape intellectual explorations through critical making. Secondly we examine the case study of the design of an "Indian" videogame prototype, Meghdoot, produced as part of the interdisciplinary UnBox festival in New Delhi, 2013, which was used as an exploratory vehicle for what it means to make a culturally-specific digital game in India. We demonstrate how cultural specificity and local context, with its emphasis on making culture —as opposed to localization and globalization —can contribute meaningfully to current understandings of the digital humanities, and extend the conversation to the Global South in an inclusive and relevant manner.

Author Biography

  • Padmini Ray Murray
    Padmini Ray Murray is faculty at Srishti Institute of Art, Design and Technology in Bangalore, India where she is launching and leading on the new MA in Digital Humanities. She received her PhD in English literature from the University of Edinburgh (2008) after which she was lecturer in publishing studies and digital media at the University of Stirling (2010-2014). She is currently Vice-Chair of Global Outlook: Digital Humanities, Editor in Chief of SHARP News (the Society for the History of Authorship, Reading and Publishing), and Managing Editor of DHCommons.;Chris Hand is Head of Academic Studies, Graphic and Communication Design, at THINK Education in Sydney, Australia. He received his Masters degree in Design Interactions from the Royal College of Art, London, UK. As an interaction designer and maker he has worked on critical and speculative design projects with Dunne & Raby and Superflux, as well as mentoring workshops in India, Europe and the UK. Currently his research interests focus on informal learning in maker cultures world-wide.

Downloads

Published

2015-11-01